Axe of Despair
Spell Equip

Axe of Despair

  • Archetype:
  • Archfiend

  • View:
  • 4589




(This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 8, 2026
52± 8/ 100
Power Score
Intrinsic 50
Deck 53

Axe of Despair — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 49.8 · Deck: 52.8 · Meta: provisional
  • Primary role: Recovery / Recursion

Why it scores here

Axe of Despair reliably turns one monster on the field into a +1000 ATK attacker, and when it leaves the field it can return to the top of the Deck, so it is reusable at the cost of tributing a monster. Its ATK bonus is the only stat-based effect and earns no points on its own. The score comes from recursion and generic deck fit; with no combo or starter data supplied, combo conversion is text-only inference.

Axis scores

Axis Score Evidence
Accessibility 60 Non-searcher Equip Spell with no in-hand route; it needs a monster already on the field, and runs 1.77 copies on average across 132 decks (observed).
Combo & Conversion 40 Text gives only a flat +1000 ATK; no combo boards or starter statistics were supplied, so conversion is text-only inference (inferred).
Resource Economy 40 Returns to the top of the Deck when it leaves the field, so it is re-drawn, but the trigger requires tributing a monster, a net −1 monster per recycle (verified).
Effect & Interaction 10 No negation, removal, or hand-trap effect in the card text (verified).
Material Utility 5 It is a Spell card, so it cannot be used as material and gives no level or attribute value (verified).
Resilience & Flexibility 50 Recycling to the Deck top survives leaving the field, but the equip is dead without a monster present, and no redundancy statistics were supplied (inferred).
Deck-Building Efficiency 70 Generic, non-garnet spell run 1 to 3 copies across 56 archetypes with no locking restriction (observed).

Calculation

Weight profile: Recovery / Recursion primary weights; no secondary blend. Intrinsic ≈ 49.8, Deck ≈ 52.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns an existing monster into a +1000 ATK attacker on demand
  • Returns to the top of the Deck after leaving the field, so it is reusable
  • Generic and portable, appearing in 56 distinct archetypes

Weaknesses

  • Needs a monster on the field and is dead on an empty board
  • Recycling costs a monster tribute
  • No negation, removal, or interaction of its own
  • Its value is lost if the equipped monster is removed

Counters / choke points

  • Removal of the equipped monster, which leaves the equip with no target

Best use

Recovery / Recursion equip spell. Decks: Lyrilusc, Ex-Zero Festival, Archfiend, Greed. Suggested copies: 2.

Evidence & gaps

  • Verified: Equips the monster for +1000 ATK; Field-to-GY trigger tributes 1 monster and returns the card to the top of the Deck; No negation or removal text; Spell card, so it cannot be material
  • Observed: 132 decks, average 1.77 copies, 56 distinct archetypes; Top partners Mage Power (43.9%) and Raigeki (33.3%)
  • Inferred: Recursion makes it a repeatable +1000 source; Dead without a monster on the field
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no top-card ranking supplied











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