Spell
EquipAxe of Despair
Archetype:
Archfiend
View:
4589
(This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.
Axe of Despair — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 49.8 · Deck: 52.8 · Meta: provisional
- Primary role: Recovery / Recursion
Why it scores here
Axe of Despair reliably turns one monster on the field into a +1000 ATK attacker, and when it leaves the field it can return to the top of the Deck, so it is reusable at the cost of tributing a monster. Its ATK bonus is the only stat-based effect and earns no points on its own. The score comes from recursion and generic deck fit; with no combo or starter data supplied, combo conversion is text-only inference.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Non-searcher Equip Spell with no in-hand route; it needs a monster already on the field, and runs 1.77 copies on average across 132 decks (observed). |
| Combo & Conversion | 40 | Text gives only a flat +1000 ATK; no combo boards or starter statistics were supplied, so conversion is text-only inference (inferred). |
| Resource Economy | 40 | Returns to the top of the Deck when it leaves the field, so it is re-drawn, but the trigger requires tributing a monster, a net −1 monster per recycle (verified). |
| Effect & Interaction | 10 | No negation, removal, or hand-trap effect in the card text (verified). |
| Material Utility | 5 | It is a Spell card, so it cannot be used as material and gives no level or attribute value (verified). |
| Resilience & Flexibility | 50 | Recycling to the Deck top survives leaving the field, but the equip is dead without a monster present, and no redundancy statistics were supplied (inferred). |
| Deck-Building Efficiency | 70 | Generic, non-garnet spell run 1 to 3 copies across 56 archetypes with no locking restriction (observed). |
Calculation
Weight profile: Recovery / Recursion primary weights; no secondary blend. Intrinsic ≈ 49.8, Deck ≈ 52.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Turns an existing monster into a +1000 ATK attacker on demand
- Returns to the top of the Deck after leaving the field, so it is reusable
- Generic and portable, appearing in 56 distinct archetypes
Weaknesses
- Needs a monster on the field and is dead on an empty board
- Recycling costs a monster tribute
- No negation, removal, or interaction of its own
- Its value is lost if the equipped monster is removed
Counters / choke points
- Removal of the equipped monster, which leaves the equip with no target
Best use
Recovery / Recursion equip spell. Decks: Lyrilusc, Ex-Zero Festival, Archfiend, Greed. Suggested copies: 2.
Evidence & gaps
- Verified: Equips the monster for +1000 ATK; Field-to-GY trigger tributes 1 monster and returns the card to the top of the Deck; No negation or removal text; Spell card, so it cannot be material
- Observed: 132 decks, average 1.77 copies, 56 distinct archetypes; Top partners Mage Power (43.9%) and Raigeki (33.3%)
- Inferred: Recursion makes it a repeatable +1000 source; Dead without a monster on the field
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no top-card ranking supplied






